The spirits of the Chultan Jungles have blessed you, and green leafy things now exist with you symbiotically taking strength from the magic core which powers you, whatever it may be).
Every hour you spend in direct sunlight heals 1d10 HP and have Resistance to Radiant damage. If you take a combined 10 damage from sources of Fire, Ice, Acid, Necrotic, or Poison, the leaves die and you no longer receive any benefit from the leaves. After you finish a Long Rest, you may expend 1 Hit Die to resprout the leaves thereby returning their benefit (This occurs after you would regain half of your hit die from the Long Rest, if you would regain any). After finishing a Short Rest you may expend a Hit Die and 1 Spell Slot (Of any Level 1 or higher) to resprout the leaves, or to restore them to their maximum resilience.
If exposed to extreme hot or cold temperatures (as per the DMG hazardous environments for Wilderness Survival) for longer than 10 minutes, they will retreat inside your body for shelter.
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