Prerequisite: Pact Weapon
You have been chosen to grow and protect.
- Increase your Dexterity, Intelligence, Wisdom or Charisma score by 1, to a maximum of 20.
- When you hit a creature with your pact weapon or a spell using your pact weapon as your spellcasting focus, the creature takes extra 1d4 necrotic damage.
- You learn the druidcraft cantrip, and can cast it without verbal or somatic components.
Any time a friendly humanoid dies within line of sight of you, you suffer from Grim Hauntings for 1d4 days(stackable). Grim Hauntings - When you take a long rest, roll a 20 and add you proficiency bonus. 0-10 fail, 11-20 success. If you fail, you gain the benefits of a short rest, instead of a long rest.
Previous Versions
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