Witch Doctor: Your Necromancer may now choose when raising an undead minion to give them one of these four effects:
Aura of Decay: Your minions now project an aura of decay. Enemies that begin their turn within ten feet of a minion with this feature take 1D6 poison or necrotic damage (your choice).
Blood Bag: Your Necromancer’s raised undead now counts as a willing creature for the purposes of transferring health with Life Tap.
Dreadful Presence: Your minion’s hideous appearance projects a tangible aura of malice and dread. Any creature that starts its turn within sixty feet of your undead minion that can see it must succeed on a Wisdom Saving Throw with a DC equal to your Necromancer’s level + your minion’s total hit dice. On a failure, the creature is Frightened of the minion. On a success, the creature is immune to fear from this and any other minion for 24 hours.
Thorns: Your chosen minion is infused with bony barbs, thorns or poisonous pustules with an appearance of your choosing. When struck by a melee attack by an enemy within five feet, your minion now deals 2D6 piercing or poison damage (your choice) to that enemy.
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