You have learned to harness the medicinal benefits of certain minerals and plants. You gain the following benefits:
- You gain proficiency with the Herbalism Kit. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
- You have advantage on Intelligence (Nature) checks made to identify or harvest raw herbalism materials (minerals and plants only).
- As part of a short or long rest, you can produce a batch of naturopathic tonic that restores a number of hit points equal to your Wisdom modifier (minimum of 1) and grants advantage on saving throws against disease or poison for up to 1 hour. Each batch has a number of doses equal to your proficiency bonus and must be consumed immediately or it loses its potency.
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