Your magic is the result of some innate force of chaos within you, and has a tendency to be uncontrollable at times. Whenever you cast a spell of 1st level or higher or use an ability that would require you to roll on the Wild Magic table, you gain one charge. You lose 3 charges upon taking a short rest, and lose all charges upon taking a long rest. The dice you roll and number required for a Wild Magic Surge changes based on how many charges you have.
0 charges: D20, 1 or lower
1 charge: D12, 1 or lower
2 charges: D12, 2 or lower
3 charges: D10, 2 or lower
4 charges: D10, 3 or lower
5 charges: D8, 3 or lower
6 charges: D8, 4 of lower
7 charges: D6, 4 or lower
8 charges: D6, 5 or lower
9 charges: Every time you cast a spell of 1st level or higher, immediately roll on the Wild Magic table. You no longer gain charges.
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