Once per long rest you harness the storm inside and enter into a magical rage. You can stay in this rage for up to a minute. While in a rage you can:
- roll an added 1d4 to spell damage, and
- resistant to projectile attacks (both magical and physical)
Whenever you are harnessing your Raging Storm roll a 1D8 whenever you are hit, attack, or cast a spell. Lightening strikes in that determined grid surrounding you. Character must make a DEX saving throw of your Spell DC. If they fail, creature take 1d10 damage.
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