Cursed Wild Magic Image
Prerequisite: Should be Wild Magic Sorcerous Origin
 

Optional for Sorcerer with Wild Magic Sorcerous Origin:
Once per Long Rest, the character can cast an extra spell slot from their spell slot as if they were one level higher (i.e. if they Level 2, they can cast a 2nd level spell slot, if they are Level 1, they can cast an extra 1st Level Spell Slot. Once they do so, they will experience ONE POINT of Exhaustion, Proficiency Bonus POINTS of PSYCHIC DAMAGE. If they do use this feature, they will gain Tides of Chaos if they don't have one and Wild Magic Surge will occur. If used in conjunction with twinned spell, the penalty will be doubled (i.e. TWO POINTS of Exhaustion, 2(Proficiency Bonus) POINTS of PSYCHIC DAMAGE) but Wild Magic Surge will occur twice and you only gain one Tide of Chaos.

At level 5, you take an extra 1d6 PSYCHIC DAMAGE. At level 10, you take an extra 2d6 PSYCHIC DAMAGE. At level 15, you take an extra 3d6 PSYCHI DAMAGE. (i.e. at Level 5, you take 3+1d6 Psychic Damage or 6+2d6 Psychic Damage if Twinned). The damage is also double if you twinned spell.

The spell that they use on this special spell slot can be ANY SPELL from the SORCERER SPELL LIST of that level and should not be a Wish Spell.

Cursed Wild Magic Image

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