After undergoing emotional distress such as seeing a love one die or close to death, a betrayal, an act so far against your beliefs, you may go into a Rage.
Take half damage from melee attacks, and have a +2 for save DC throws against spells casted at you. Must attack creature who caused the turmoil or if inapplicable, choose a targeted creature for duration of combat.
Only can be used once per long rest.
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