Tnt Campaign - Lucky To Be Alive Image

At the start of the game session, the character gains a Luck Point.

  • Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
  • You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

If you brought lunch, you gain one additional use of this Inspiration.  If you gain the Lucky feat, replace it with one addional use of this Inspiration.  You may have no more than three uses of Inspiration

Tnt Campaign - Lucky To Be Alive Image

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