You are all too familiar with the "NO WEAPONS" rule of the fancy ball, so you found the way to get around it:
- Increase your Charisma or Strength by 1, up to a maximum of 20.
Additionally, you choose 2 features from the following options. Whenever you reach a level that grants the Ability Score Improvement feature you can choose this feat again and select another 2 features from the list.
- You gain the ability to wield a walking cane as a weapon. The cane deals 1d8\1d10 + Strength\Dexterity bludgeoning damage (depending on if it is wielded with one or 2 hands). To attack, you roll a d20 + Strength\Dexterity+proficiency bonus.
- Cooking utensils damage becomes 1d6 + Dexterity slashing damage and you gain proficiency for using them.
- You can wield a chair. The chair deals 1d12 + Strength bludgeoning damage and breaks after a successful hit, making it unusable. You are proficient with the chair. To choose this option you have to have a Strenght score of at least 13.
- You can use a bottle as a weapon. The bottle deals 1d8 + Strength bludgeoning damage. After dealing 13 damage with the bottle, it breaks. A broken bottle deals 1d6 + Strength piercing damage. You gain proficiency with the bottle.
- You gain advantage on checks for hiding your weapons on you.
- You are proficient with "food fighting". Whenever you use food for combat (e.g. a fish, a chicken leg, a T-bone steak) you deal 1d6 bludgeoning damage. To hit you roll a d20 and add your proficiency bonus.
*All weapons in the list have a reach of 5 ft.
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