A deitymark is a permanent, physical brand that shows a god or goddess sees potential in you. You might have been a very loyal follower, performed exceptional work for their domains, followed their principles strongly, or otherwise emulated the gods' themes so much that they have marked and decided to keep an eye on you. These feats are not race locked. Each character can have only one mark maximum.
You learn a cantrip as listed in the Deitymark Benefits table. You also learn up to three spells which are added to your spell list and do not count towards your known or prepared spells. You may cast the cantrips learned this way at will and you can cast non cantrips once without expending a spell slot. You may cast spells this way without material components so long as it does not list a cost. You regain the ability to cast these spells in this way when you finish a long rest. Your spellcasting ability for all spells gained from the deitymarks is their associated spellcasting modifier.
Your deitymark confers the following benefits:
• When you first take this feat, you gain the least deitymark. You learn the spells listed under the Least column.
• At 5th level and higher, your mark becomes more potent, improving to a lesser deitymark. You also learn the spell listed under the Lesser column.
• At 9th level and higher, your mark’s power increases again, becoming a greater deitymark. You also learn the spell listed under the Greater column.
| Mark | Ability | Least | Lesser | Greater |
| Lerksa | Charisma | dancing lights, heroism | jim's glowing coin | phantom steed |