Your training as a Chronurgy Wizard and experience in "fast work" has led you to be able to use the magic enhancing effects of Suude in healing. Your abilities and the suude combined bend the time needed for healing. You learn the Cure Wounds Spell. You also learn the Spare the Dying cantrip.
In order to use your Suude Empowered Healing ability, you must use use suude as spell components, which the spell consumes. You can cast Cure Wounds at any level spell you otherwise have with the addition of needing to use doses of suude equal to the level of the spell. If you cast Cure Wounds at 3rd level using a wizard slot, you would also need to use 3 doses of suude, which the spell consumes. Cast this way, the spell does 1d8+spell casting mod healing. Healing increases 1d8+spellcasting mod per level cast above 1st.
The total d8 of healing are added together. The player then rolls 1d4. The total of the d8 is multiplied by the d4 and a random affect of the healing from the drug induced healing is determined from a table the DM has. The player healed then is under the drug effect as assigned on the table. A player under an affect this way can, during a short rest, expend half their hit die (at the beginning of the long rest, that is, they must do this first thing) to attempt to "shake it off." (Con Save, DC 12. On a success, the player shakes off the drug effect. On a failure, the player loses the hit die, and does not shake off the effect until a long rest is taken.) Players healed multiple times this way can have effects stack. Expending half a person's hit die ends one effect. A player can attempt to shake off multiple effects in one short rest, using half their hit die each time. (Min of 1). All effects end after a long rest or when they are indicated to end.
If Spare the Dying cantrip is used this way, all the rules above apply but the effects of the drug are in effect until a long rest is completed.
You receive 2 doses of suude each dawn. Suude is highly illegal but can be found on local black markets and from drug dealers in larger cities. The going rate, as of the writing of this note, is between 80-90gp in most localities. Finding sellers can be difficult and requires checks and contacts.
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