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This feat allows you to grab anything you want and turn it into a weapon that does a bonus 1d4+Strength.

Your creativity is really the limit with this ability. Your unarmed attacks also does 1d4+Strength damage and grants you a bonus grapple attempt. 

Additionally when you are making any check related to your intoxication (not because you are intoxicated) gain advantage.

If you fail intoxication check with advantage, roll disadvantage until you are no longer intoxicated.

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