Ammunition Transmutation Image

You grasp upon your divine power to imbue ammunition with a magical damage type a number of times equal to 5 times your charisma modifier.

At Level Five you can ritually, for 1 hour,  imbue 20 times your charisma modifier of ammunition with whatever type you want and can split it.

You can use your bonus action to roll a d12 and imbue ammunition that you are touching with a magical damage type and add 1d4 for every point used to the total damage:

  1. Acid
  2. Cold
  3. Fire
  4. Force
  5. Lightning
  6. Necrotic
  7. Poison
  8. Psychic
  9. Radiant
  10. Thunder
  11. Healing (the normal damage heals instead)
  12. Chose one
Ammunition Transmutation Image

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