You grasp upon your divine power to imbue ammunition with a magical damage type a number of times equal to 5 times your charisma modifier.
At Level Five you can ritually, for 1 hour, imbue 20 times your charisma modifier of ammunition with whatever type you want and can split it.
You can use your bonus action to roll a d12 and imbue ammunition that you are touching with a magical damage type and add 1d4 for every point used to the total damage:
- Acid
- Cold
- Fire
- Force
- Lightning
- Necrotic
- Poison
- Psychic
- Radiant
- Thunder
- Healing (the normal damage heals instead)
- Chose one
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