Nightmare. Your palm rots and oozes necrotic energy as you retaliate against those foolish enough to assail you.
As a reaction, you can cause boils to erupt from your enemy’s flesh. When a creature hits you with a melee attack, you can make an unarmed attack against them with a free hand. You are considered proficient while using this ability and can choose either Dexterity or Strength as your ability modifier. On a hit, the creature takes 2d6 + your chosen ability modifier of necrotic damage and can’t take reactions until the end of your next turn.
You can use this ability once before refreshing it in town using Performing Sacred Rites or Religious Service Downtime actions.
At Higher Levels. The attack deals an extra 1d6 necrotic damage and the ability DC increases by 2 when you reach 5th level, 10th level, 15th level, and 20th level.