The Impaler (Strength) Image
Prerequisite: Requires succeeding the Wisdom saving throw in a Nightmare encounter and rolling The Impaler.
 

Nightmare. Cursed, purplish energy surrounds your arm as you summon forth a mighty, unholy javelin to impale your foes.

As a bonus action, you can skewer an enemy with an unholy javelin. With a free hand, make a ranged weapon attack against an enemy you can see. You are considered proficient while using this ability and can choose either Dexterity or Strength as your ability modifier. On a hit, the creature takes 2d6 + your chosen ability modifier of necrotic damage. The creature must make a DC 13 Dexterity saving throw or be pinned against a wall adjacent to it and is considered grappled until the end of your next turn.

You can use this ability once before refreshing it in town using Performing Sacred Rites or Religious Service Downtime actions.

At Higher Levels. The attack deals an extra 1d6 necrotic damage and the ability DC increases by 2 when you reach 5th level, 10th level, 15th level, and 20th level.

The Impaler (Strength) Image