Prerequisite: Hexblade
At the end of each turn that you use your Hexblade to either attack or cast the DM will roll a D100. On a 20 or lower you become charmed by the devil inside you. You will not fight your friends unless they try to stop you. At the end of each turn you are charmed make a Wisdom saving throw against your own spell saving throw. On a successful roll you regain control of your body and you are safe from the Devil for 2 turns and your action is used.
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