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When it comes to bad luck, you seem to be a carrier.

  • You have 3 jinx points.  When a creature you can see makes an attack roll, an ability check, or a saving throw, you can spend one jinx point to force them to roll an additional d20.  They must use the lower of the two die rolls.  A creature with the legendary resistance feature may expend a use of that feature to negative this effect.
  • If the same attack roll, ability check, or saving throw is being affected by both the Lucky feat and this feat, all die roll effects are thrown out and a single die is rolled.  This roll cannot be altered by any ability that allows for a reroll or rolling additional d20s.
  • You regain your expended jinx points when you finish a long rest.
Jinx Image

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