When it comes to bad luck, you seem to be a carrier.
- You have 3 jinx points. When a creature you can see makes an attack roll, an ability check, or a saving throw, you can spend one jinx point to force them to roll an additional d20. They must use the lower of the two die rolls. A creature with the legendary resistance feature may expend a use of that feature to negative this effect.
- If the same attack roll, ability check, or saving throw is being affected by both the Lucky feat and this feat, all die roll effects are thrown out and a single die is rolled. This roll cannot be altered by any ability that allows for a reroll or rolling additional d20s.
- You regain your expended jinx points when you finish a long rest.
Comments