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Prerequisite: Requires a Dexterity score of 14 or higher
 

 

LUCKY

You have inexplicable luck that seems to kick in at just the right moment.

You have 3 luck points. Whenever you make an attack roll, an ability check. or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours.

If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

You regain your expended luck points when you finish a long rest.

You are exceptionally speedy and agile. You gain the following benefits:

Your speed increases by 10 feet.

When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.

When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

Prerequisite: Dexterity 13 or higher

You are an expert at slinking through shadows. You gain the following benefits:

You can try to hide when you are lightly obscured from the creature from which you are hiding.

When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn’t reveal your position.

Dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight Your base movement speed is 30ft. 

If you take Dash as your action, you can move up to 60ft that turn. If your base movement speed has been reduced to 20ft due to an enemy casting Ray of Frost on you, you can take Dash as your action to move 40ft.

If your base movement speed has been doubled to 60ft because of the Haste spell, you can take Dash as your action to move 120ft on your turn. 

 

 

When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.

If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you choose to make a melee attack and hit) or push the target up to 10 feet away from you (if you choose to shove and you succeed.

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