Prerequisite: Magic-based class, with intelligence of 14+
Every third turn during combat, the character is put to sleep and is unable to act. Any defensive measures, such as abjuration magic, remain in effect for this turn, even if the measure would have typically expired.
On the following turn, the character is able to deal an additional 1D10 of magical damage if they use an offensive spell. If a defensive or tactical spell is used, the duration of the casted spell is doubled.
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