Magical Tattoo Image

Using this feat you can give a creature one tattoo which grants them a once a day ability. 

Applying the tattoo takes 30 minutes as you intertwine magic into the ink.

Each creature can have one of these tattoos. Once they are applied they cannot be removed except for by using a wish spell. If a tattoo is used the person who used it must roll a d20 and on a 1 their hit point maximum decreases by 1 permanently. A creature can have two tattoos applied but 5 of their max hit points will be permanently decreased in exchange. A creature cannot wear two of the same tattoo. 

Healing

Once per long rest you can activate this tattoo as a bonus action to regain hit points equal to your level + double your proficiency modifier.

 

Strength

Once per long rest you can activate this tattoo as a bonus action to increase your strength score to 20. This lasts for up to 1 hour or until you become unconscious. After the effect has ended you gain 1 level of exhaustion.

 

Precision

Once per long rest you can activate this tattoo as a bonus action to gain a +10 to your next attack roll. The next attack against you has advantage. 

 

Slow

Once per long rest you can activate this tattoo as a bonus action to cause one target to be affected by the spell 'Slow'. 

 

Darkvision

Once per long rest you can activate this tattoo as a bonus action to gain darkvision out to 30ft for 8 hours.

 

Expertise

Once per long rest you can activate this tattoo as a bonus action to gain expertise in one skill or tool for 1d4 hours

 

Language

Once per long rest you can activate this tattoo as a bonus action to know any language they have either seen or heard before. Alternatively you can understand the meaning of the next language you hear for the next hour. This ability lasts for 8 hours.

 

First level spell

Once per long rest you can activate this tattoo as a bonus action to cast a specific spell chosen at the time of the tattooing. You ignore all requirements for casting and it is cast as an action on your current turn.

 

Stealth

Once per long rest you can activate this tattoo as a bonus action to become undetectable to a type of enemy (eg Beast, fey, fiend. your choice) or a specific target. The effect lasts for 1 hour or until you become unconscious. After the effect has worn off you shed dim light for the rest of the day; making stealth impossible.

 

Spellcasting

Once per long rest you can activate this tattoo as a bonus action to gain the use of one spell of any class at it's lowest level. You must be of a sufficient level to cast the spell; you ignore any components necessary to it's casting. Once it has been cast you cannot gain any benefit from any spell for 1 hour.

 

Life Stealing

Once per long rest you can activate this tattoo as a bonus action to regain health equal to the damage you inflict upon any enemies you can see. This effect lasts for 10 minutes or until knocked unconscious 

 

Mind Control

Once per long rest you can activate this tattoo as a bonus action to attempt to take control of another creature. They must make a DC18 Wisdom Save, on a fail you may control them on your turn or yourself. If you control them you cannot make them harm them self or through inaction cause them to come to harm. If you choose not to control them they can make the save again or take the dodge action.

 

Fortitude

Once per long rest you can activate this tattoo as a bonus action to add your proficiency modifier + 1 to your AC for attack from up to 3 targets

Magical Tattoo Image

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