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Once per short rest, you may force another magic-capable enemy into a minute long lock of magical battle as a reaction to being attacked by said caster. The target (or you if you lose) takes 1d6 damage plus your (or their) Intelligence modifier. If you are interrupted, you lose the battle. If your foe is interrupted, they lose. An interruption qualifies as failing to maintain Concentration. Attempts can be made by either party to succeed in a DEX saving throw against the opponent’s Spell-save DC. A success ends the duel early. A failure results in a loss. If a minute passes with no intervention, both parties take damage.

Magic Duel Image

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