Feat causes the character to sprout multiple versatile tendrils, made of solidified shadows, outward from their back.
The number of extra limbs is determined by a roll with 1d4, and cannot exceed more than 4 extra limbs. They share the character's hit point total and can do anything the normal limbs can do, such as wielding weapons, lifting/pushing objects, etc.
If the limbs are used to wield any weaponry, they follow the same rulings as normal.
If the character wishes to, they can mentally will the limbs to change shape from tendrils to arms and back again. If in combat, this counts as a bonus action and cannot be changed until the next turn.
If used for an unarmed attack, the limbs use the same stats as a normal unarmed attack of the character.
Should any of the added limbs be severed from the character, after 1d12 days the limb is reformed, rolling for each one severed.
Previous Versions
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3/30/2022 8:35:17 AM
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2
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1
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Coming Soon
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