You can assemble and enhance explosives, granting you the following benefits:
- When you deal damage from a crafted bomb, add 1d4 piercing damage from the shrapnel you used during crafting.
- You can throw a bomb or other explosive using a bonus action, provided you have at least one hand free.
- You gain proficiency with the Alchemist's Supplies if you don’t already have it. With one hour of work using an Alchemist's Supplies and expending 50 gp worth of materials, you can create 1d6-1 Bombs. If the result of the roll is 0 you must succeed on a DC 12 Dexterity saving throw or all creatures within a 10 foot sphere centred on you take 3d6 fire damage.
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