Your knowledge of spells has vastly increased over the time spent using them. Due to this, you are now able to combine two spells of your choice that you know.
- Increase Wisdom, Intelligence, or Charisma by 1
- As an action, you are able to combine two spells of your choosing. You cannot pick two spells that require concentration but the casting times can be different. When attacking another creature, If the spells have different saves choose the spell with the lowest save DC. But if one is an attack roll and the other is a save, then use the save DC. If both spells require a spell slot then two spell slots will still need to be consumed. If the two spells are a cantrip then use the max damage die for one and only halve the damage die rolled for the cantrip with the most potential damage. (Use your imagination when combining spells, like using conjure animals and a fire spell to summon a flaming creature)
- This feature can only be used twice per long rest
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