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Prerequisite: Strength 15 or greater
 

You have trained hard to master unarmed combat.

  • Your unarmed strikes score a critical hit on roll of 19-20.
  • Your unarmed strikes deal 1d4 + your Strength modifier bludgeoning damage.
  • When you score a critical hit with an unarmed strike, the target must make a Constitution saving throw (DC = 8 + your Strength or Dexterity modifier + your proficiency bonus). If they fail, choose one of the following effects:
    • The target has disadvantage on attack rolls until the end of their next turn.
    • The target is knocked prone.
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