
Users are feared for not only their masterdry of water and ice, but also are feared for their control over blood.
Action - Tsunami - 10 points and follows the same rules as the spell. The user who casts it is not affected by the effects of the spell
Action - False Life - 2 points and follows the same rules as the spell. For every extra 2 points you gain an extra 5 temporary hit points
Action - Spare the Dying - 1 point and follows the same rules as the spell
Action - Puppet Master - 8 points and allows you to take full control over a target. The target on it’s turn can make a save against your DC
Action - Hold Person/Monster - 3 points and follows the same rules as the spells
Action - Vampiric Touch - 4 points and follows the same rules as the spells
Action - Death Ward - 4 points and follows the same rules as the spell
Action - Inflict Wounds - 3 points and follows the same rules as the spell

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