Prerequisite: Requires having at least two levels in the celestial transformation
Upon being reduced to zero Hit Points a creature with this feat can choose to instead drop to one hit point and continue fighting. On the round this occurs become immune to all damage and conditions (harmful and beneficial) till the start of your next turn. For the next minute, your melee weapon attacks restore 1d6+ your level hit points.
After you use this feature you cannot use it again until the next dawn.
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