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Prerequisite: "Requires a Dexterity score of 13 or higher"
 

You learn to use jumping to your advantage. 

  • Increase your Dexterity or Charisma by 1, to a maximum of 20
  • If during your long jumping make a ranged weapn attack you can gain an advantage on that attack but fall prone after that long jumping.
  • If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest.

Inspired by : Firearm Specialist feat from Matt Mercer

THIS IS UNOFFICIAL MATERIAL

These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.

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