You have a dubious knack for luck that seems to kick in at just the right moment. It affects your enemies more so than you, but only when you will it to.
- You have 3 unluck points. Whenever a creature within 15 feet rolls an attack roll, ability check, or saving throw, you can spend one unlucky point to force an additional d20 roll. The creature must use the lowest roll of the d20s for the attack roll, ability check, or saving throw.
- If more than one creature spends a luck or unluck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
- You regain your expended unluck points when you finish a long rest.
Previous Versions
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12/9/2022 2:52:16 AM
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Coming Soon
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