Every journey can be made more tolerable with a nice tune. You gain proficiency with an instrument of your choice. While traveling, you can play an instrument you are proficient with to gain the following effects:
• Your adventuring party has advantage on Constitution saving throws.
• When you encounter a group of beasts or humanoid creatures, you can make a Charisma (Performance) check contested by their Wisdom (Insight) check. If you win, that group of creatures is now indifferent to you if they were hostile, or is now friendly towards you if they were indifferent (see Dungeon Master’s Guide, chapter 8, “Resolving Interactions”).
• Your adventuring party can’t use stealth.
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