You have learned the ancient art of Spinjitsu you gain the following benefits
your movement speed increases by 5
choose an element cold, fire, earth, or lightning this element manifests while using your Spinjitsu
As a bonus action you can activate your Spinjitsu while your Spinjitsu is active you have a plus 15 to movement speed, weapon attacks have disadvantage to hit you, your jump height is increased by 5 feet, and you conjure a tornado around you that glows with the power of the element you chose. if you move within 5 feet of a creature while your Spinjitsu is active you can make an attack using the tornado this attack uses your proficiency and dexterity for the attack and damage rolls it deals 2d6 damage depending on the element you chose cold for cold, fire for fire, bludgeoning for earth, and lightning for lightning. Your Spinjitsu last for a minute and you can activate it a number times equal to your proficiency bonus.
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