Dark Gift: Third Eye Image

Knowing the future is an age-old wish in most societies throughout the multiverse. Many charlatans prey on this deep-seated need—but neither them nor their clients realize how terrible it might be to truly know the future. What lies beyond the present is often not meant for mortal minds, and those few who do have even a limited insight into the future often consider themselves cursed rather than blessed.

Roll on or choose an option from the Eye-Opening table to determine what event opened your third eye and governs your relationship with it.

Additionally, you gain the traits that follow :

Third Eye Premonitions

Lorsque vous lancez votre jet d'initiative, lancer 1D6. Vous gagnez le bénéfice indiqué, utilisable pour le combat en cours.

1 You see an opening in an enemy’s defenses. Once during this combat, you can decide to hit without rolling for the attack.
2 You know an attack is coming. Once during this combat, you can decide to not get hit by an attack that would hit you.
3 You know what would happen if you don’t resist, giving you the surge of power you need. Once during this combat, you can decide to succeed on a saving throw without rolling.
4 You saw this fight coming. You act before anyone else, everyone is surprised by you.
5 You knew that this hit would fell you, and you are prepared. Once during this combat, when you are reduced to 0 hp you can decide to drop to 1 hp instead.
6 You cannot see anything pertaining to yourself, but you can see your allies' fates. During this combat, you can take the Help action as a bonus action, and at a range of up to 30 feet.

Third Eye Haunting Visions

Lorsque vous utilisez votre bénéfice de prémonition, lancez 1D4. Vous êtes affecté par cet effet jusqu'à votre prochain repos long.

1 Myriad gruesome fates of your closest friends and allies keep replaying before your third eye, distracting you. You have disadvantage on all Intelligence, Wisdom, and Charisma saving throws until you finish a long rest.
2 You foresee your own death in every action you take. You have disadvantage on death saving throws until you finish a long rest.
3 Whatever you try to do, you can only see the worst possible outcome. You have disadvantage on all skill checks until you finish a long rest.
4

You are overcome with a sense of inevitability, nothing seems to matter anymore. Any healing effect from spells, potions, abilities, or expended hit dice only heals you for half until you finish a long rest. 

 

Dark Gift: Third Eye Image