You awaken the ability to have a chance at mentally delving into others' minds. As an action, you can choose a sleeping creature within 30ft of you and invade their mind. The creature must make a DC 15 Intelligence saving throw:
- If you succeed, you can either learn a specific memory, or three random memories (Up to the DM's discretion).
- If you fail, the creature is aware of an intrusion upon their mind.
Previous Versions
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4/3/2022 3:47:34 PM
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4/7/2022 4:15:44 PM
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1.1
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Coming Soon
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