Prerequisite: Must have a Dexterity of 13 or higher Must have a Wisdom of 13 or higher
Increase your Dexterity by 1, to a maximum of 20.
You master martial arts fighting with Kobudo weapons (simple,, one-handed, but non-ranged weapons, such as; clubs, daggers, hand-axes, light hammers, maces or sickles) in each hand, gaining the following benefits:
- You gain the Two Weapon Fighting Style
- Kobudo Strike: Because of your Two Weapon Fighting Style, on your Action and/or Bonus Action, you can make the equivalent of an Unarmed Strike using these Kobudo weapons.
- The damage die on all Kobudo weapon attacks increase up to a maximum of 1d6 + DEX modifier at Level 1. (if it is already 1d6, its stays at 1d6)
- Kobudo Strike: Because of your Two Weapon Fighting Style, on your Action and/or Bonus Action, you can make the equivalent of an Unarmed Strike using these Kobudo weapons.
- Deashi Barai Attack: When an opponent misses you with a melee attack, you can parry the strike, and then you can use your Reaction to take advantage of their momentum, and on a successful attack you can try to throw them to the ground, dealing the equivalent of an Unarmed Strike force/bludgeoning damage on the fall/attack.
- This can knock an opponent of equal size or smaller prone, but they can make a saving throw to avoid being knocked prone. (DC8 + your proficiency bonus + DEX modifier).
- Larger opponents cannot be knocked prone but still take the damage from the Unarmed Strike.
- Quick Stow: You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
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