-Gain +1 AC while wearing heavy armor.
-When an enemy attacks an adjacent ally, you may use a reaction to interject yourself between them and become the target instead.
-Whenever you take Damage, add the total to your Mettle.
-Once per long rest, as a reaction you may expend all Mettle to gain Temp HP equal to Mettle consumed until the start of your next turn.
-Mettle is lost after a short rest.
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Birthrights and Attunements are an expanded Feats list that may be made available by your DM. Birthrights are powerful boons your character has had since birth, whereas attunements are earned at set level thresholds just like Feats.
Birthrights are game-changingly powerful, so balance your encounters accordingly.
Attunements are similar in power to Feats, but are more geared towards unlocking specific niche playstyles, and are less game-breaking for a vanilla setting.
Gain one Birthright from Character Creation, and an Attunement at levels 5, 10, 15, and 20.
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