Prerequisite: You must have a 13 in Constitution
When you get to have health You upped in an Explosion of radiation That deal's 1D12 plus your constitution modifier of radiation damage to you and to all creatures within 20 feet of you. You also can't cast spells for two turns after this.
how radiation damage works is after taking 100 radiation damage that creature for the next 4 turns roles a Constitution saving throw failed it does not attack for that turn and takes 1d6 of damage at the end of those 4 turns radiation damage is set back to zero and if it the Constitution saving throws exceeds they get to attack that turn.
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