Prerequisite: The ability to cast spells that restore hit points.
You learn to improve your healing with magic and can weaponize it at a moment's notice. This new power grants you the following benefits:
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- When you cause a creature to regain hit points they gain additional hit points equal to your proficiency bonus.
- When you cause a creature to regain hit points, you may choose to reverse the effects, causing them to take damage instead. It must succeed on a wisdom saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or take radiant damage equal to the amount it would’ve healed.
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