Prerequisite: The ability to cast at least one spell
Whenever you cast a spell that deals a type of elemental damage, (Acid, Cold, Fire, Lightning, Poison, or Thunder) you can transmute the damage type to your choice of Force, Necrotic, Psychic, or Radiant damage for that casting.
When you transmute a spell this way, the spell starts as the base then alters after it has been cast.
If this Feat is used on an outer/ inner plane (not the Material/ Elemental planes) it has a 10% (00-10) chance to cause a wild surge.
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