Barbarian: Kineticist Class Fusion Image
Prerequisite: 1 level in Barbarian
 

You learn how to use your emotions to tap into the weave. If your DM allows this feat, you would acquire it at 1st level. You can not receive this feat from the optional feats rule on Ability Score Improvements.

Class Fusion Features

  • You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class fusion. Strength is no longer a requirement for multiclassing.
  • Any class features from Barbarian that affect weapon attacks now instead affect spell attacks, and class features from Barbarian that relate to your Strength modifier will instead relate to your Wisdom modifier, with one exception. Rage bonus to damage rolls is now defunct.
  • Your Strength saving throw proficiency is replaced with a Wisdom saving throw proficiency, Your Strength skill check proficiency (Athletics) is replaced with an Intelligence, Wisdom, or Charisma skill check proficiency.
  • You are given the cantrip shillelagh, which now makes your weapon count as a ranged spell attack, an Attack action, has double the amount of range, ignores close combat disadvantage, half cover, and three-quarters cover. Before entering Rage, you can activate shillelagh as a free action, lasting until Rage is deactivated. Your spellcasting ability is Wisdom. 
  • You learn Distant Shillelagh as a Kinetic option and learn another Kinetic option from the list below. You can use only one Kinetic option on shillelagh when you cast it, unless the option says otherwise. These only affect weapon attacks with shillelagh for the spell's duration. You gain 2 shillelagh points to spend on these Kinetic options, you regain all spent shillelagh points, and can change your chosen Kinetic option when you finish a long rest.
  • After a creature is hit with the weapon using shillelagh, they must succeed on a Strength saving throw. The excess range of the attack will have the creature be pushed back that many feet on a failed save. For example, If the target is 5 feet away, they'd be pushed back by another 5 feet (without Distant Shillelagh). Large creatures will be pushed back half that amount, Huge creatures will be pushed back a quarter of that amount. 

Shillelagh save DC = 8 + your proficiency bonus + your Wisdom modifier

Kinetic Options List

  • Distant Shillelagh. Spend 1 shillelagh point on a weapon using shillelagh, any attacks made with the weapon has its range doubled. Effects only last as long as the spell's duration. 
  • Empowered Shillelagh. Spend 1 shillelagh point on a weapon using shillelagh, when you roll damage for the weapon, you can reroll the damage dice and must use the new roll. Effects only last as long as the spell's duration. 

You can use Empowered Shillelagh even if you have already used a different Kinetic option during the casting of shillelagh.

  • Seeking Shillelagh. Spend 2 shillelagh points on a weapon using shillelagh, you can reroll the d20 to hit with your weapon and must use the new roll. Effects only last as long as the spell's duration. 
  • Transmuted Shillelagh. Spend 1 shillelagh point on a weapon using shillelagh, you can change the damage type of the attack to one of the other listed types: acid, cold, fire, lightning, poison, thunder. Effects only last as long as the spell's duration.
  • Twinned Shillelagh. Spend 1 shillelagh point on a weapon using shillelagh, you can target a second creature in range with the weapon. Effects only last as long as the spell's duration.

Please turn off Multiclass Requirements (but make sure you have a wisdom score above 13 before multiclassing), then remove your Strength saving throw proficiency and your Strength skill check proficiency (Athletics) manually. If you did not select Athletics while creating your character, you can not select your Intelligence, Wisdom, or Charisma skill check proficiency.

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Barbarian: Kineticist Class Fusion Image

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