Prerequisite: Human
Through a quirk of magic you have gain the innate ability to heal from any wound, even mortal ones.
- You automatically stabilize when your health reaches 0 and you ignore rules for Instant Death or Coup de Gras.
- Your health can now enter negative values. Keep track of any damage below 0, this must be healed to regain consciousness.
- At the end of your turn gain HP equal to 1d4 + your Proficiency Bonus.
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