You have learned an obscure technique to weaponize your weapon's pommel.
As your free object interaction, you may unscrew the pommel of the your weapon if it possesses one. Make a DC 10 Slight of Hand check to conceal this action from your creatures who can see you. The pommel now counts as a weapon with the Thrown property. Regardless of the method in which it is used, uses the same ability modifier as the primary weapon from which it was taken. You may now take the following actions using your pommel.
- As a bonus action, you may perform a ranged melee attack at an opponent. If you succeeded on your Slight of Hand check, you have advantage to hit. Regardless of the Slight of Hand check, on a successful hit, the target takes 1d4 + 1/4 your weapon's weight rounded up in bludgeoning damage and is dazed and distracted momentarily, giving you advantage on your next attack roll against that target until the end of your turn. You may not use this action again until you have retrieved your pommel.
- You may perform a ranged melee attack with your pommel as an opportunity attack to a target within your reach. In addition taking 1d4 + 1/4 your weapon's weight in bludgeoning damage, you may make an additional melee attack with advantage on hit. You may not use this action again until you have retrieved your pommel.
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