Prerequisite: Requires a changeling of at least level 6, with an Intelligence of at least 13
As a changeling of creative cunning, you have learned to combine the traits of multiple creatures in one physical form. You gain the following benefits:
- If you have seen a humanoid race with a non-walking speed, such as an aarakocra with a flying speed, you can use your Shapechanger feature to grow organic attributes to gain that movement speed, such as wings or fins.
- If you have seen a humanoid race that can breathe underwater, such as a triton, you can use your Shapechanger feature to grow organic attributes that grant you that same ability. Additionally, you can use your Shapechanger feature to grow a thick film over your nose and mouth. While this film exists, you appear as if you have no mouth or nostrils, and you cannot be affected by any inhaled substance. Any presence of air allows you to breathe normally while this film exists.
- During a short rest, you can transform one or both of your hands into organic weapons, which replace your hands and last until the end of your next short rest. You can also revert your hands back to normal as an action. You choose how these weapons appear, you are always proficient with them, and you cannot be disarmed of them. You choose from the following options:
- Your bones morph and fuse into long blades, your skin pulling away to allow slashing strikes. Your attacks with these weapons deal 1d6 slashing damage on a hit, and the weapons have the light and finesse properties. You also gain a burrowing speed of 15 feet.
- Your arms change to contain flame sacs, glands that produce and expel flammable substances that ignite when exposed to open space. As an action, you can release a burst of flame from your arms in a 10-foot cone, dealing 1d4 fire damage to each creature in that area. The creatures can avoid the damage with a successful Dexterity saving throw, the DC being equal to 8 + your proficiency bonus + your Dexterity modifier.
- Your fingers curl and stiffen into prongs, from which electricity can be delivered. You can use these weapons to, effectively, cast the Shocking Grasp cantrip, albeit this effect is not magical. Your bonus to attack rolls is equal to your proficiency bonus + your Dexterity modifier.
Previous Versions
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4/18/2022 8:20:21 PM
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Coming Soon
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