These abilities of old are the pinnacle of fire abilities. These abilities allow the user to turn into their embodiment of their spirit in the form of an animal. Users also can summon their fire with extra power and emotion causing the fire to burn blue.
Action - Investiture of Flame - 6 points and uses the same rules as the spell
Action - Fire Storm - 9 points and uses the same rules as the spell
Bonus Action - Blue Fire - 10 Points to activate and lasts for one minute. While this ability is going, all damaging spells do an extra 2 dies for damage of any spell, and all other abilities cost one less.
Bonus Action - Spirit Animal - 4 points to activate and ability lasts until you’re knocked unconscious, killed, or end the effect yourself. Using this ability allows you to turn into a creature from the beast type and CR 2 or less and make it your spirit animal. Your hit points are your typical hitpoints + your class level. When transformed you use the animal you choose on the ability list and sheet, and when you attack you add 1d8 fire damage to the total damage. When you transform you appear to be a fiery version of your chosen creature.
Action - Heal - 8 points and for every 2 points spent, add 10 to the total healed
Action - Greater Restoration - 7 points
1 minute - Regenerate - 9 points
Previous Versions
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4/22/2022 3:45:50 PM
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2
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2
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Coming Soon
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