You may transfer all fall damage into a creature you can directly land on. You must be a minimum of 10 ft. above the creature and it must be unaware of your presence. To use this feat you must have 15 ft of movement remaining movement before launching the attack. You must make a succeed at a melee attack on the monster as part of the fall. If you miss, you take all fall damage as normal. You can fall up to 200 ft a round for a maximum damage of 20d6. These dice do not double with critical strikes.