Tinkerer of fire; burner of all! You have played with fire a fair bit violently to say the least. With your experience, you gain these buffs.
- All fire damage does an extra 3d4 fire damage.
- If your fire magic requires a saving throw of any sort, you can choose any amount of creatures equal to your Proficiency bonus to either have a +3 or -3 on the save. You can choose each individual creature.
- You gain resistance to fire.
- When you're on fire, you can do a DC 16 acrobatics check to extinguish yourself.
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