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You have become a master of viticulture, taking your winemaking skills and knowledge to the road, granting you the following benefits:

 

•  Increase your Intelligence or Charisma score by 1, to a maximum of 20.

•  You gain proficiency with brewer's supplies if you don't already have it.

•  With 1 hour of preparation, you can initiate fermenting a number of bottles of wine equal to your current proficiency bonus, provided you have brewer's supplies, adequate grapes, and yeast on hand. When you initiate fermenting of the wine, you must choose either red wine or white wine to ferment, you then gain a fermentation cask to your inventory containing the quantity of wine needed to fill the number of bottles. If you choose red, each week (seven 24-hour days) that the fermentation cask remains unopened, the contents of each bottle's worth of wine gains 1d4 + 4 consumable healing capability, this benefit can stack unlimited times so long as the cask remains unopened and undamaged. If you choose white, each week (seven 24-hour days) that the fermentation cask remains unopened, the contents of each bottle's worth of wine gains 1d4 + 4 consumable temporary hit points, this benefit can stack unlimited times so long as the cask remains unopened and undamaged. As soon as the fermentation cask is opened, it's benefits remain for 1d4 + 1 days, after which time the benefits of each bottle's worth is halved every 24 hours. You can distribute the benefits to as many individuals as you wish, so long as they spend an action to drink the wine, up to 1 full bottle. The effects of alcohol consumption and drunkenness, lacking any official ruling, is up to your DM's discretion.

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