Every time you deal damage to a LIVING creature (Excluding Manmade creatures like Automations and Flesh/Soul Golems) Increase your own damage by 1d6 per Consume Point.
You have Max Consume points equal to your level.
At Lv4 your damage dice is [roll]1d6[/roll]
At Lv7 your damage dice is [roll]1d8[/roll]
At Lv10 your damage dice is [roll]1d12[/roll]
At Lv15 your damage dice is [roll]1d20[/roll]
You can cast Ray of Sickness as LV1 ( [roll]2d8[/roll] poison and must make a CON Saving throw)