You gain the ability to reap energy from creatures. Once per turn, as a bonus action, you can infuse necromanctic energy into your weapon. Your weapon deals an extra 1d6 necrotic damage, it raises to a d8 at 6th level, d10 at 11th level, and d12 at 17th level.
When a creature that has been hit with an attack that has been augmented by this ability you gain 1d6 temporary hit points. It raises to a d8 at 6th level, d10 at 11th level, and d12 at 17th level.
Available only to Oathbreaker Paladins, Death Domain Clerics, and "Dirge" Bards (Lore Bards focusing their magical secrets on necromantic energies and animating dead).
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