You have intimate knowledge of trapping, and can lay a number of traps to ensnare animals and creatures alike.
- You can craft a trapping kit by spending 10 gp at any general store or similar establishment. This kit has five uses. Over the course of ten minutes, you can trap a 5 foot square. If a creature moves into that 5 foot square, they must make a DC (8 + your prof. bonus + your Int. bonus) Dexterity saving throw. On a failure, they become restrained. Once restrained, they can use their action to attempt to free themselves. They must make a Dex save against the same DC.
- When you lay caltrops or ball bearings, the DC is raised by 5. Additionally, caltrops reduce a creatures speed by 15 ft, and creatures moving at half speed through ball bearings must still make a Dex save.
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